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Characters can press their weak and strong attacks in a neutral position or four directions to access different moves, with some combos branching off of certain attacks (combos/strings available vary for each character). Most backward Strong Attacks tend to be a teleport, counterattack reversal or a special stance. Strong Attacks are often projectile moves and special ninjutsu characters tend to have, and most projectiles that are ninja tools can be charged up. Weak Attacks are often quick moves that sport sets of combos/strings, with backward weak attacks having guard points during their animations, allowing autoguard.
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Characters are able to perform weak attacks, strong attacks, throws, and special techniques. Other movements include running, backdashing (usually done as a back flip), jumping and double jumping. Because of this, characters can end up facing the wrong way from their opponent at times, leading to exploits in movement and notable management in being able to turn around on time to block rear-attacks (dodging however, is one way to back around effectively). In battle, characters while rendered in 3D polygons move back and forth via 2D plane fighters, but are also able to sidestep into the foreground and background, via left and right (characters' placement on the side of screen is relevant to the dodging direction however, where using the left-dodge button is always a foreground dodge and the right-dodge button being a background dodge).
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Like with most fighters, first player to deplete the opposing side's health to zero wins, or the one with the most health left after a time out. The player can select between different game modes such as One Player mode, Two Player Battle mode, Play Against Computer mode, Survival mode, Time Attack mode, Training mode, and Story mode.
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