If I can fulfill the Antean conditions by remaining in modern day Ukraine (sic), I will. However, what kind of great undertakings the old Slavs done that can be called "Wonders"? Are there in real life, great monuments built by Slavic peoples of the era, that for instance, on the level of Carnac or Stonehenge?I think this play-style suits the Slavs.
I see it soewhat as a way to emulate Age of Charlemagne victory condition that rely on Imperium level, so the Slavs do not need to play map painter conquests. I understand, that CA tried to give the Slavs more unique identity so they think of this Wonder victory system. I highly prefer to see a slavic faction pack with unique playstyles and victory conditions, rather than another map painter, as you put it. In the end, I think in games, even historical ones, gameplay justifies many means. While Europe entered the dark age and much knowledge about architecture and art was lost, the forefathers of the Slavic Empire saw a significant increase in scientific discoveries and architecural achievements. " and while the remnants of the Western Roman Empire crumbled upon the arrival of the migratory hordes and barbarian kingdoms, the roots for the Slavic Empire that still exists today were growing in north-east European soil. how would that look like? Could it not be that we read stuff like: If you imagine you'd live in a world where history saw the slavic factions emerge victorious. Would it not be fathomable that they could have built these wonders? I would say the "campaign victors" of real history were the barbarian kingdoms in central europe which eventually led to the emergence of Charlemagne and central Europe's kingdoms. Which brings me to the next point: Even if we assume there were no "slavic wonders" per se. But why should it not be allowed? Total War games are not only about reliving history but also about re-imagining it, writing history yourself. If you want to achieve campaign victory as the Visigoths, for example, there is no way you can instead wander east and settle in Egypt. Pushing the player into a certain direction can be nice but also frustrating.
And AoC's victory conditions are great as well because it leaves much freedom to the player. Empires of Sand, even though it was only a culture pack itself, was so great because its factions offered really new ways of playing the game. I'm by all means no expert on slavic history, so I'll leave that part up to someone with more knowledge about that field.īut just one thing: As you have mentioned yourself, it is nice when new cultures also come with new playstyles.